Link,
It is not important, but I'm sure you are wrong about the availability of a demo for LGAA. Unfortunatley, I have removed it from my hard drive a long time ago. But I can very clearly remember looking around the battle map and trying to position the camera so as not to choose the angle where the troops looked like card figures. And the game controls were very hard to handle. If you moved your camera in a particular direction, you seemed not to be going anywhere, and then all of a sudden you would go a million miles before you could stop. Although the details are becoming very fuzzy after all this time.
Anyway, I fully agree with you. Excellent graphics, with poor gameplay, mean nothing. And to me, excellent gameplay, with poor graphics, don't give me what I want. I would much prefer to have both excellent graphics, and gameplay. It looks like Histwar: Les Grognards is going to give us both.
I would love to be able to build my armies, in the composition of units that I choose, issue them orders as to where they had to go and what they had to do when they got there, watch them journey to their destination and deploy, and then be in command of the subsequent battles. While deciding what number and type of new units were to be raised at home. 'A Civil War' allowed me to do this, but the graphics for the battles and the stratergy map (and the AI) were primitive.
regards
sunray