Thanks for the update JMM, I am
trying to be patient.
I realize it is a lot of code to restructure/rewrite/debug.
I have no desire that you kill yourself for a game.
Whilst I may have exaggerated rival products speedy development time, it remains true, I believe, that HWLG had a unique approach on its release.
Now there are several titles in various historical periods that leverage the idea of player/commander 'only' vs the formally endemic micro-management approach, where every soldier can/must be individually controlled. [I am not referring to the codebases, just the specifics of the idea/approach.]
This I find disappointing because whilst it is probably good for wargamers, it does not appear so good for the pioneer, JMM.
Where are the comments about JMM & Histwar in the 'mainstream' when talking of revolutions in gaming technology?
It seems to me he is not given enough recognition.
To me, this seems like the fact that there would be no 'Windows' without the then rival Apples vision. There are differences but ...