Interesting reading...
We used to have massive discussions over at NBC during our campaigns about why specific features and locations on a particular battlefields became areas where most of the action was fought.
Gunner would always argue that, why fight over a village etc., when you could go round it, and I would argue that, that was the way it was... From reading many books on the subject there were always locations on the field of battle that were hotly contested...
I see his point now, he was thinking logically, and I was thinking more historically...
Really neither of us is wrong I suppose...
Given time the defender is always going to pick ground that will give him an advantage, and when we played our campaigns most of the battles just happened with not a lot of thought about the terrain. Gunner would try to match the terrain with what was on the campaign map...
We tried to use a points system on battlefield, giving the attacking side objectives, and the defending side areas to defend, obviously these became focal points for fighting...
I would argue that any sheltered terrain on a battlefield is very important to the common soldier, probably more so in Napoleonic times, due to the nature of the weaponry, ie the cannon ball, the mounted cavalry etc., any wounded soldier with an ounce of will would have tried dragging themselves to some form of shelter to avoid the stray musket ball, cannon ball, probing bayonet and trampling cavalry?? I would imagine it wouldn't be long before these 'shelters' filled with wounded and they themselves would have become focal points for defending the wounded?
The beauty of the HW map editor is that a map can be built very, very quickly, but a quick map does not always produce a good battle, I think when building maps more time should be taken over building it, thinking about the style of warfare to be fought on it. Certain features ie, thick forests will make it difficult for the ai to perform properly, especially in central locations on the battlefield etc.
Wellington's ridge line at Waterloo is a prime example of good ground for the defender, and hats off to the French here for producing a near victory against this terrain...
Borodino for example, when there were no natural features to defend, they built the great redoubt and fleches, these in turn became massive focal points for action...
Stalingrad, not in the same era i know, but after all the lessons of warfare throughout history this battle was fought over the worst possible terrain for warfare at the time... These battlefield hot spots just seem to naturally develop around something?
'Extensive woods and forests were not common on battlefields for much the same reason
as generals avoided fighting in cities, but copses, orchards, olive groves and even small woods
were not infrequent, having much of the same effect as other rough ground:
Just some things to be considered when map building I suppose...