Ah, I think we forget about sound... you don't have to see them to know that they are there, good reminder...
Maybe I'll work on that for getting a best system (ie : don't use the sound for an unit without movement)
If the above is possible, then yes, it would make good sense to have this. After all a unit in defensive position should be motionless and therefore quiet...
Thanks.
No difference between player and AI... this one uses the same data base with the same FoW...
Just to confirm, with visibility unconditional the ai still uses fow and does not see everything as the player does?
Sorry JMM its the translation, the first bit contradicts the second bit.
I think what you are saying is fow is working for ai, regardless of what player can see when using unconditional visibility.