I'd like to weigh in this discussion.
The game has changed progressively to a corps level game by virtue of the input
and requests from the community.
All things happen in relation to the corps AI. Once the order is given to the corps if all agree
all subsequent tinkering should not be necessary; a way to count the amount of tinkering was
requested by Alorna months ago.
I think this game is being corralled to satisfy one type of game only large MP battles with 4 to 6 players
which all in all it works great.
As to the players who like smaller affairs were a switch is needed to turn the blazes AI off because I'm
interested in owning how and where I'm going to order my brigade to assault ; this is all a little harder
because in the end the architecture of AI control once the switch is turned back on will get the whole
thing back on the 'AI track'.
It would be a gamers heaven a programmable battlefield in HW where positions could be built with their
own victory point values...the chateau at Hougumont scenario for example, where you could dedicate
to your hearts content the micromanagement of regiments as you send them in to capture the prize.
The overall AI could still compute away all the 'danse macabre' of the engagement , march, deployment, retreat.
limber unlimber guns...and once an agreed to % of losses taken the defender or the attacker is declared the winner.
Call me a traitor but I would like to see also this version of this game.