I'm very relieved to read this thread. For a long time, I've considered the problems I have with HLG and often wondered if maybe it was just me. I see at last that I'm not alone in my dissatisfaction, nor my reluctance to spend more money on what is effectively the same game, and yet, paradoxically, my hope that it will actually reach its potential. It's certainly good to see that the response to criticism is no longer just to shout it down and condemn the heretics.
I've played the demo of HW:N and stuck with it for longer than I was able to with HLG. The landscape is gorgeous...just gorgeous (with the unfortunate exception of built-up areas), like a painting almost, and the 1:1 and 1:2 representations are pretty impressive. But here's a thing: HLG was always supposed to be about more than just the eye candy, yet when I look at the differences between HW:N and HLG, that's really what I see - apart from the necessary improvements to the UI, which is indeed a lot better. Even so, I still would have preferred to see improvements to the game itself rather than the interface. The old one was pretty bad, but you could work with it. Unlike say, Matrix Games' Campaigns on the Danube. You won't find any bugs in that game because the UI does its utmost to make sure you never even get a game started! Seriously.
So, well done to JMM for the beautiful maps (I also like the "table" look around the edges), and well done for the improved UI, but I won't consider this game ready for prime time until it has the following:
1. The ability to start Marengo with the French actually holding the line of the Fontanone, the ability to start Borodino with the Russians already in possession of the Grand Redoubt and the Bagration Fleches etc...you get the idea. The ability for a scenario designer to schedule reinforcements to arrive anywhere on the map.
2. Division and brigade AI with with divisional and brigade generals displayed and/or the ability for the player to manually control divisions/brigades. A stupid AI can be worse than no AI.
3. Artillery batteries can no longer knock each other out at extreme range in the space of a few minutes.
4. What you see in 3D is actually what's happening in the game engine.
5. Units behave in a plausible way e.g. infantry marching at 90 degrees to an enemy line within musket range (self-enfilading!) .
6. A more usable (i.e. zoom-able) 2D view. Alright, that's a nice-to-have, assuming the 3D issues are sorted out.
The Histwar development team may be a small operation, but the product isn't priced as such. HW:N is a pretty expensive game, weighing in at nearly €50 for the
most basic version. A customer is entitled to expect something worthwhile for this. I read a suggestion in another thread that retrofitting improvements to HLG should be discontinued in order to concentrate on fixing HW:N. I can certainly see the logic of this line of reasoning, but it ignores the fact that many people who paid for HLG still don't own a playable game, and not because they really wanted a "BIG NTW" (can we please put this canard to bed once and for all?), so effectively saying to them "buy the game again to get the fixes" just wouldn't cut it. What might be worth considering would be to allow HLG owners to buy HW:M at a
heavy discount, and then forget about all further development of HLG and, in the spirit of military common sense, reinforce success rather than failure. I must confess to having an interest here as one of the things that puts me off buying HW:N (apart from the fear of buying another dog with the same bunch of fleas) is the price. As a HLG owner, I might pay up to...hmm....let's say €25.00 for HW:N in its current state. A bit cheeky, you might think, but for Histwar, it represents a choice between getting €25.00 of my money, or
none of my money.
The Napoleon's Battles miniatures rules set (originally by Avalon Hill) is due to be re-released very soon now, and to be honest, that is more exciting to me than claims about what HW:N will provide, and at the moment, it looks like that where my money will be going. Believe it or not, NB gives me a more satisfactory Napoleonic grand-tactical game than HLG, even though I have to do the engine-work myself. I take no pleasure in this state of affairs. I've always wanted Histwar to succeed ever since it was first announced on ---------, where I read the description and saw that this was the Napoleonic game I'd always wanted. It still has the potential to be that. I think. But that doesn't mean I'm going to don blinkers and pretend it's something it isn't.
Finally, a word about the HW:N demo. I know I've made this point already, elsewhere, but really. I have a spreadsheet of about 90 Napoleonic battles suitable for games with the brigade or regiment as the basic manoeuvre unit, such as Napoleons' Battles or Age of Eagles. 90+ battles to choose from. Why does the HW:N demo not depict a historical engagement - with the units in their historical start positions? At least meet the gamer halfway by giving him something that will allow him to make some meaningful comparisons. Bagowhatto? Seriously? Wouldn't it be much better to provide something medium sized like, for example (considering the French v Russians/Austrians limitation), Gorodetschna, Sacile or Heilsberg?
Ultimately, I don't suppose any of what I've typed above will make any difference. It never has before. I guess every so often I just need to get my HLG frustrations off my chest. It's like therapy...