If "colored in real time" means that a program paint the textures during play then I understand. :wink:
Yep... sorry for my technical sentences.. too bad :wink:
What will the actual size of the soldiers be in the game at the closest zoom in? Like the first screenshots in this topic or perhaps half the size? 200 pixels were mentioned in an other topic but that doesn't say me much.
Laurent and I are working on the optimized 3D meshes and textures to get the best size...
For very nice configuration (3 GHz + ATI Radeon 9800 XT for example), maybe it's possible to draw 400 infantrymen like the upper scrreenshots (full screen.. like RTW) but if the PC is a low configuration, the program draws small 3D soldiers (around 50 pixels high .. like MTW)...
The idea is : Locking the point of view to get the best view with the gamer's PC. (Clear
)
JMM