Auteur Sujet: Screenshots : Infantrymen + 3 gunners  (Lu 13340 fois)

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Screenshots : Infantrymen + 3 gunners
« le: 09 février 2004, 00:24:04 am »










For each regiment, around 10 textures:
- chief of battalion
- NCO
- flag
- drummer
- voltigeur
- grenadier
- sappeur
- fusilier
- colonel
- sometimes a general de brigade

The gamer can paint some parts of uniform in the editor of OoB.

JMM

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Re: Screenshots : Infantrymen + 3 gunners
« Réponse #1 le: 09 février 2004, 00:35:23 am »
Bonsoir Soldats,

Good preview... the uniforms are superb... I hope there is some room for Italian, Spanish and British uniforms in the future...

However, it would seem that some of the uniform details become a bit blurry or fuzzy when stretched over the 3d model...

Cordially, Duc d'Earl
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Re: Screenshots : Infantrymen + 3 gunners
« Réponse #2 le: 09 février 2004, 00:39:02 am »
Bonsoir Sam...

Citer
Good preview... the uniforms are superb... I hope there is some room for Italian, Spanish and British uniforms in the future...


Italian are in Les Grognards.. and a lot of small countries...

Citer
However, it would seem that some of the uniform details become a bit blurry or fuzzy when stretched over the 3d model...


Yep.. small problem about the uniforms.. and I have to avoid this small defaut.. Don't worry!

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Screenshots : Infantrymen + 3 gunners
« Réponse #3 le: 09 février 2004, 02:11:18 am »
New parameters.. and I believe all is good 8)








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« Réponse #4 le: 09 février 2004, 02:40:39 am »
Nicely done indeed!  Merci JMM!
Vive l'Empereur!

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Re: New Parameters
« Réponse #5 le: 09 février 2004, 06:57:30 am »
Bonjour Soldats,

The straps, belts, buckles, buttons, coat & pant piping, epaulettes, packs, etc.... do seem to be much better with the new parameters... more crisp, clear and less fuzzy...

About the collars... I cannot see any colored piping... they look very plain without any regimental detail...

On the turnbacks some of the coats... should not there be embroidered decorations?... such as a Flaming Grenade emblem, Regimental number, Romanov Eagle, etc.?... or something like that?..

Also, is it just me... or do the arms of the 3d models look too short?... or are the legs too long?... my eyes must be playing tricks on me... hahahahahahahaha

What about canteens, bayonets, small swords?.. the usual gear hanging from the belts and straps?... will these items be included with the uniform?

Cordialement, Duc d'Earl
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Re: New Parameters
« Réponse #6 le: 09 février 2004, 09:28:06 am »
Bonjour,

Citer
About the collars... I cannot see any colored piping... they look very plain without any regimental detail...


 :D some pieces are colored in Real  Time.. with the color you chose in the OoB editor. (In these screenshots, the color is a light grey)

Citer
On the turnbacks some of the coats... should not there be embroidered decorations?... such as a Flaming Grenade emblem, Regimental number, Romanov Eagle, etc.?... or something like that?..


there are 10 textures per unit.. and we just displayed the 'basical soldier".. wait for the next show  :wink:

Citer
Also, is it just me... or do the arms of the 3d models look too short?... or are the legs too long?... my eyes must be playing tricks on me... hahahahahahahaha


yep :arrow: I said in the french topic the mesh wasn't finished. Laurent have to work on the mesh again :idea:

Citer
What about canteens, bayonets, small swords?.. the usual gear hanging from the belts and straps?... will these items be included with the uniform?


All these elements are included by the final software (in real time)

Cordialement,
JMM

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« Réponse #7 le: 09 février 2004, 11:26:43 am »
Bonjour JMM,

These 3D soldiers are looking better and better each day.  :D

I love the Napoleonic era mostly because of the splendid uniforms so the soldier’s uniforms are for me just as important as the game play.
Simplified and unhistorical uniforms would really have turned me off, which is not the case in this game.  8)  

Nice job by the way and thank you for shearing.  :!:

One thing I've been thinking of since you mentioned, now and before, that the gamer can paint parts of the uniform. What parts can be painted?

/Lars L.
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Screenshots : Infantrymen + 3 gunners
« Réponse #8 le: 09 février 2004, 12:26:42 pm »
It was a pity to go for slaughter in such beautiful uniforms indeed... :cry:

Link : "One think I've been thinking of since you mentioned, now and before, that the gamer can paint parts of the uniform. What parts can be painted? "

We (JMM, Laurent and I) had had discussion on this topic two weeks ago... I was mentioning the example of Combat Flight Simulator; each player being able to change textures of planes in order to fly with its own personal plane… I imagine changing the stagy uniforms of Murat… 8O

BUT… on another hand I think I’ll need time to master Les Grognards, thus changing (Improving?) uniforms won’t be my first task… In addition I don’t know how such changes will be applied in case of MP battles ???? Aren’t we going to deal with graphical conflicts if each gamer has applied its own improvement to uniforms…
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« Réponse #9 le: 09 février 2004, 14:01:10 pm »
Hi Frédéric,

I was merely thinking of changing  the colors in order to create the different allies that might be missing.

Or for instance change the color of the lapels for the dragoons depending on regiment. Etc, etc...

But of course if all the different uniforms will be in there from the start there is no need to change any thing.  :wink:

/Lars L.
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« Réponse #10 le: 09 février 2004, 16:56:12 pm »
Bonjour,

Here is the faces you can paint...



There are two editors.. so it will be not possible to change the textures of Les Grognards  :wink:

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« Réponse #11 le: 09 février 2004, 19:00:48 pm »
Pardon, but isn't the lapel (marked green in the picture above) a texture? :?

/Lars L.
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« Réponse #12 le: 09 février 2004, 19:07:25 pm »
Link... ain't no good using sarcasm ! :lol:
But looks like this is what I also call a texture. Perhaps colors could only be changed through a tool specially disigned for...
JMM thus mean we cannot widely change textures ?
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« Réponse #13 le: 09 février 2004, 19:23:13 pm »
Citation de: "Frédéric Walther"
Link... ain't no good using sarcasm ! :lol:?


No sarcasm intended, I assure you. If it appeared like it was then I'm truly sorry.  :oops:

Citation de: "Frédéric Walther"
Perhaps colors could only be changed through a tool specially disigned for...
JMM thus mean we cannot widely change textures ?


Yes, that seems to be like the most probable explanation, thanks.

/Lars L.
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« Réponse #14 le: 09 février 2004, 21:02:29 pm »
:D No problem Lars... :D

Frédéric likes the jokes  :wink:

About the color.. I just use the same process like the background in the game.. All textures are grey.. and they are colored in real time...
So it's possible to get a lot of colors... Is it clear? yep :lol:

For the uniform, we use a white texture with some objects on it (buttons...). The objects aren't colored.. only the cloth...

JMM