Auteur Sujet: Player Battles to be fought with Histwar Multiplay!  (Lu 32122 fois)

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Re : Readymade new battles to fight here for players
« Réponse #30 le: 08 février 2014, 04:19:31 am »
Hello gazfun,
a long time ago I had worked out the map (I'm using yours as an example) this way with a river and
omitting of course the Po given the limitations of the game engine and editor (I pleaded my case to JMM
to have one smaller river as a branch coming out of a larger river, or stand alone like Alpone ect)

- marshy ground to the south following the historical narrative
- one wood bridge at Goito and one across (A22) to Bagnolo S Vito the rest  stone.
- 3 castles /forts  (google sketchup has a model and can be seen on google earth)
the semicircle around Mantua must be big because the area has to hold 4 buildings castles and city.
JMM to busy then to workout the new building for Histwar and told me that HW not a siege engine (no siege logarithm  needed  bombardment dislodges defenders)
oob  Enrico Acerbi (with some artistic license)

For the French side the attack would come from Pradelle , w Austria defending
For the Austrians  the attack would come from Borgoforte  the bridge over the Po( in HW 1 open fields no sec river) in stages of reinforcements to simulate river crossing.

I scrapped the project because of not enough knowledge base to build the new buildings
myself in HistWar, and busy with work not too much time for HW.
What other Google apps have you found this is interesting
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Player Battles to be fought with Histwar Multiplay!
« Réponse #31 le: 08 février 2014, 23:29:35 pm »
Battle names to be posted here, by admin team and reffered to a normal thread until completed, where players maybe required
« Modifié: 23 mars 2014, 12:23:05 pm par gazfun »
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Battle for Madgeburg
« Réponse #32 le: 08 mars 2014, 00:16:35 am »
French have 6 Corps VS Prussian 3 Corps, rear guard action.
The battle will be approximately south of the City Madgeburg hex 38,32
« Modifié: 08 mars 2014, 00:45:34 am par gazfun »
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Re : Player Battles to be fought with Histwar!
« Réponse #33 le: 09 mars 2014, 06:58:43 am »
Need a Prussian player for the battle please!
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Re : Readymade new battles to fight here for players
« Réponse #34 le: 09 mars 2014, 07:46:48 am »
We are looking for a Army commander for the Prussian Army in a Rear Guard action battle
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Re : Readymade new battles to fight here for players
« Réponse #35 le: 09 mars 2014, 07:49:30 am »
We are Looking for a Prussian  Army Commander, for our Campaign and for the current battle of Magdeburg, please apply here!
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Re : Player Battles to be fought with Histwar!
« Réponse #36 le: 14 mars 2014, 13:52:37 pm »
Results
Thanks Lancier for fighting the battle.

A tough battle fighting against a force nearly 3 time your number and you you did magnifcently.

I guess we all get into a battle we don't want to fight.

Although it took French forces a good day to come into contact, properly. 
It that situation all anyone can do is play for time in a delaying action, some can do it better than others but its a good player who can do this
« Modifié: 28 mars 2014, 09:58:37 am par gazfun »
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Re : Player Battles to be fought with Histwar!
« Réponse #37 le: 22 mars 2014, 01:56:21 am »
Battle South East of Madgeburg: hex 39,32 30km Operation Histwar map to follow here as well.

Details can be found here

http://www.thegeneralshq.org/phpBBForum/viewtopic.php?f=139&t=3039

 
« Modifié: 22 mars 2014, 01:58:34 am par gazfun »
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Re : Player Battles to be fought with Histwar!
« Réponse #38 le: 22 mars 2014, 02:48:56 am »
Larger map area
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Re : Player Battles to be fought with Histwar!
« Réponse #39 le: 22 mars 2014, 02:49:52 am »
Probable 30KM Campaign Operational Histwar Map
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Zerbst Operational Campaign area
« Réponse #40 le: 23 mars 2014, 11:17:29 am »
Battle Zerbst Operational Area see copy of map below:
Background to the battle:
After the Prussian retreat from Magdeburg and casualties as a result, the Army of Hohenlohe as moved on the East side of the Danube to link up with elements of Brunswick's Army which has joined as reinforcements,  this has put the Prussian at a better disposition than Magdeburg which seemed to be surprised by Napoleons attack.  The Brunswick's Army  are somewhat strung out due to there long and hurried mach to assist Hohenlohe.  Napoleon seeing this is hoping to catch them before they can concentrate in the Operational Map Area of Zerbst.
Using
HWLG for this battle

Prussia forces already made up. Player required. Those who are interested please inform us by Tuesday this week
Hohlenhoe's Army
CEH 156

Against
France played by:
 gazfun
Napoleon Grande Armee
CEH 193


« Modifié: 27 mars 2014, 08:10:06 am par gazfun »
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Re : Player Battles to be fought with Histwar Multiplay!
« Réponse #41 le: 24 mars 2014, 18:15:17 pm »
Hey gaz :D

my specs
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Re : Re : Player Battles to be fought with Histwar Multiplay!
« Réponse #42 le: 24 mars 2014, 21:58:20 pm »
Hey gaz :D

my specs
XFire    check
Skype   check     Eduardo571952
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Have you in my contacts in skype
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Re : Player Battles to be fought with Histwar Multiplay!
« Réponse #43 le: 28 mars 2014, 22:54:44 pm »
Results for Battle in Operational Area Zerbst
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Re : Player Battles to be fought with Histwar Multiplay!
« Réponse #44 le: 29 mars 2014, 05:37:28 am »
Battle Of Zerbst (Prussian perspective)

The day of the battle opened with the Prussian army under (Hohenlohe) Strung out on the march with regiments arriving at half hourly intervals. This being due to the withdrawal from the previous battle and reinforcements arriving on the field.

Initially the army held its ground avoiding contact till more of the troops arrived.
The battle started early afternoon with a small number of regiments gallantly defended themselves against the French onslaught. However the French superiority in numbers soon took their toll
against the Prussian defenders. The Prussian II ( von Kalkreuth) and III Corps ( Bulow) being all but annihilated, however their sacrifice was not in vain, a counter attack by the I Corps (Blucher) supported by the IV Corps (Thielmann) being initially successful against the French (Dutch Corps) the attack only being defeated by the LOC being blocked by the French. The V Corps ( Yorck) held in reserve covered the withdrawal of the remnants of the Prussian Army till night fell and the army successfully disengaged.


Lessons to be learned for CiC (Prussia)

When withdrawing on the ATG map, do not withdrawal to a hex beside the pursuing enemy forces. The river did not provide an obstacle, although it may delay the enemy entering the battlefield in full strength.(river crossings/assaults in HWLG, due to game map making restrictions are not possible, as they( the rivers) cannot be represented geographically,correctly on the map).
Perhaps would have been better to withdrawal to a hex/hexes further away, this would have forced the Enemy player to expend more AP(Action Points) before renewing the battle.



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