Auteur Sujet: Patch 03x(RC1)  (Lu 22477 fois)

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Re : Patch 03x(RC1)
« Réponse #15 le: 19 juillet 2013, 20:49:39 pm »
In the code: forest denotes a wooded area with a low density of trees.
The units can't move across a forest which is impenetrable.
Marsh : 50% isn't really fast... around 1.6km/h for an infantry unit...
Artillery unit can move across a marsh... always a bit complex to choose the good design... the question : if the cannons can't move with this penality, they have to choose an other way.. no always easy... AI tries to do the best... Probably I'll work on that when all run fine.

The slope increases the fatigue, so the speed also decreases with the slope.

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Re : Patch 03x(RC1)
« Réponse #16 le: 19 juillet 2013, 22:17:44 pm »
Citer
In the code: forest denotes a wooded area with a low density of trees.
Citer
The units can't move across a forest which is impenetrable.
Ahh, yes, I forgot about that, will HW2 allow more of this impenetrable area to be placed on the maps ?.

Citer
if the cannons can't move with this penality, they have to choose an other way.. no always easy... AI tries to do the best... Probably I'll work on that when all run fine.
I understand, could it be handled in the same way as the above impenetrable forest ?.



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Re : Re : Patch 03x(RC1)
« Réponse #17 le: 19 juillet 2013, 22:26:13 pm »
Ahh, yes, I forgot about that, will HW2 allow more of this impenetrable area to be placed on the maps ?.

Yes...

Citer
I understand, could it be handled in the same way as the above impenetrable forest ?.

In the map editor, you can't built a large zone of deep forest / lake... so the AI can work...
But there isn't any limit for marsh so if you build a huge zone of marsh, AI can have some trouble for running fine.

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Re : Patch 03x(RC1)
« Réponse #18 le: 20 juillet 2013, 17:43:20 pm »
Is there any improvements in Patch 3x of the Grand-Tactical AI, like reacting to enemy moves?

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Re : Re : Patch 03x(RC1)
« Réponse #19 le: 20 juillet 2013, 17:46:59 pm »
Is there any improvements in Patch 3x of the Grand-Tactical AI, like reacting to enemy moves?

No for Great Tactical AI...

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Re : Patch 03x(RC1)
« Réponse #20 le: 14 novembre 2013, 13:30:59 pm »
How is the status of the patch right now?
I played some PBEM games with 03x and sent the errors or bugs I saw to the support Email adress.
These bugs were not so big in my opinion and I enjoyed playing with it anyway.
I found some workarounds - for example: after each PBEM you have to exit before you start the next PBEM, so you avoid "internal errors" that occur sometimes (often after 5+ rounds are played).
Now I want to start a new PBEM with 03x.
JMM: Can we expect the 03x final patch this week or perhaps next week, so that it's worth waiting for it?
Will it be released together with an open Beta of Histwar Napoleon?

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Re : Re : Patch 03x(RC1)
« Réponse #21 le: 25 novembre 2013, 13:02:15 pm »
How is the status of the patch right now?
I played some PBEM games with 03x and sent the errors or bugs I saw to the support Email adress.
These bugs were not so big in my opinion and I enjoyed playing with it anyway.
I found some workarounds - for example: after each PBEM you have to exit before you start the next PBEM, so you avoid "internal errors" that occur sometimes (often after 5+ rounds are played).
Now I want to start a new PBEM with 03x.
JMM: Can we expect the 03x final patch this week or perhaps next week, so that it's worth waiting for it?
Will it be released together with an open Beta of Histwar Napoleon?


Status of the next Version 0.3?, please - any release-date yet?!

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Re : Patch 03x(RC1)
« Réponse #22 le: 25 novembre 2013, 16:15:36 pm »
JMM said before the end of the week; we are working on some final testing on the patch.

The testers sent many files to JMM so it is our fault  :mrgreen:
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Re : Re : Patch 03x(RC1)
« Réponse #23 le: 25 novembre 2013, 20:45:30 pm »
JMM said before the end of the week; we are working on some final testing on the patch.

The testers sent many files to JMM so it is our fault  :mrgreen:


"Good thing takes time"

The end of the week is a good date i am looking forward to.

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Re : Patch 03x(RC1)
« Réponse #24 le: 05 décembre 2013, 14:09:03 pm »
Citer
Is that the latest 'patched' 03X (we are talking here) ?
Good question, I do have a e-mail link for LG but no information on what that is for.
Is it right up to date with the "m" beta  I wonder ?.

I over looked that link in all the HW|N excitement.

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Re : Patch 03x(RC1)
« Réponse #25 le: 05 décembre 2013, 20:08:42 pm »
Where can I download the new patch!  :?:
and which patch number is it? :?:
Salute
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Re : Re : Patch 03x(RC1)
« Réponse #26 le: 05 décembre 2013, 21:58:20 pm »
Where can I download the new patch!  :?:
and which patch number is it? :?:

at the depot

http://www.histwar.org/mods/category.php?id=4
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