Right Link... I haven't understand you talk about AVI..
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There is a VERY HUGE difference... In the previous AVIs, we use 2D sprites to show the soldier. Their size was around 50 pixels...
In this new version, we use 3D soldier, with textures...
But we have to optimize the 3D meshes (a soldier is around 300 triangles, an head + helmet : 150, an horse: 600)... A infantryman is showed with 450 triangles.. There are 400 soldiers per regiment...180 000 triangles! and the FPS must be upper to 10 i/s!
For the future version -with the next PC technology-, there will be no problem to redefine the 3D soldier...
So, I have showed some high soldiers in these new AVIs... (around 200..300 pixels).. and with this size maybe the shapes aren't very smooth... When the 'soldiers' will be implemented in the engine, I'll choose the good point of view to avoid to get a rough picture...
This new process is very interesting.. because we can modify the color of some parts of uniforms, the color of the horse.. Imagine an escadron with 50 different horses.. with a very nice animation..
I hope this new system wil be better than 2D sprites
Today, I can't show another AVIs.. these ones are made with a tool, not with the engine (for example, the 4 soldiers are synchronized in this movie.. no in the game) .. I believe there'll be a difference.. Patience
patience
patience
JMM