As it is so hard to attack a defensive player now, how historically correct is artillery recoil, does the game need it?
Obviously it is some sort of self preservation mode the artillery goes into, but is it correct and is it needed?
Attacking someone hell bent on defence with equal ceh is nigh on impossible, we have struggled with 30, 40 and 50 ceh advantages, making it even more difficult if your artillery is permanently in a state of recoil.
I have never had my doctrine set to counter battery fire and still I have managed to put my opponents artillery on recoil, counter battery fire was very rarely seen on a Napoleonic battlefield yet most people have enemy artillery as the main target?
Even if the artillery deployed further back at least it could defend your infantry and other artillery against cavalry attack, but for long periods of time they end up trying to redeploy in a live fire zone? Could this be a changeable option built into the games startup menu?
Even when infantry are moving up for attack and the enemies guns switch targets they manage to partly deploy and then switch back to recoil again!
And, when a corp has six batteries would they all honestly be affected by artillery recoil even if your opponent has less artillery?
Frustrating is a word I would use to sum up artillery recoil.
Anyone else find artillery recoil needless?