I do not think of it before it can get to be like this. I was intrigued, so I'm up here. It is really good to know
author= randolphol The fatigue should look back at the people behind and will be encouraged.
Fatigue is applied incrementally after several fights. Steadiness and inactivity brings fatigue down a bit. Being bombarded or fired upon creates fatigue and shock which also can trigger a rout.
For 'gamers' any information about your unit is useful. In a simulation information is not
always available everywhere perhaps locally the information can force you to use micromanagement , detach the unit and send it behind cover.
I prefer the simulation approach and more realistic. A unit in a fight can and its forced to
ease the pressure of the fighting, JMM calls it a 'rout' but the word rout means :
a defeat attended with disorderly flight; dispersal of a defeated force in complete disorder:
to put an army to rout, any overwhelming defeat....its final and you don't get back to the fight after that. A Retreat or a retrogression can happen often in a battle, and increases fatigue.