Auteur Sujet: New Russian campaign Buildings  (Lu 24105 fois)

Hors ligne Jacquinot

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Re : Re : New Russian campaign Buildings
« Réponse #15 le: 27 octobre 2011, 20:57:59 pm »
Thank for this work.
I try to use it with JSGME and when I launch the game, il goes with a white screen and a Windows message error.
Do you have an idea ?

Théo

When you add this in JSGME you not see any warnings?
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #16 le: 27 octobre 2011, 21:02:33 pm »
When you add this in JSGME you not see any warnings?
No warning.

Here is my JSGME list :
- Explosion Mod for 3bRC3
- MadRussian3DUnits2.0
- MadRussianTerrain 2.0
MadRussian GroundLt
- Bushhes for MR
- Borodino Buildings...

Is it allright ?

Théo

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Re : New Russian campaign Buildings
« Réponse #17 le: 27 octobre 2011, 21:13:12 pm »
My list looks like this -
« Modifié: 27 octobre 2011, 21:15:29 pm par Jacquinot »
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #18 le: 27 octobre 2011, 21:17:33 pm »
Disable all mods, add only Borodino buildings mod, explosion mod and Histwar3dUnits!
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #19 le: 27 octobre 2011, 21:22:34 pm »
Yes, I've done this and always the same result !
It's very surprising as you don't have no problem and I got one.

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Re : New Russian campaign Buildings
« Réponse #20 le: 27 octobre 2011, 21:32:18 pm »
But why you have some mods in grey color note?
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #21 le: 27 octobre 2011, 21:34:17 pm »
The image on my previous message is false. It was for a  message I prepared but you answered before.
I tried with just the Borodino buildings Mod in JSGME and I got an error message too.
« Modifié: 28 octobre 2011, 09:38:36 am par Théodoricus »

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Re : Re : New Russian campaign Buildings
« Réponse #22 le: 27 octobre 2011, 21:38:00 pm »
The image on my previous message is false. It was for a  message I prepared but you answered before.
I try with just the Borodino buildings Mod in JSGME and I got an error message too.


Other mods runs fine?
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #23 le: 27 octobre 2011, 21:40:31 pm »
I tried also on an old HistWar version with only the Borodino buildings  Mod and it's the same.
If I delete it and keep only the other Mods, the game launches without problem.

Very strange !

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Re : Re : New Russian campaign Buildings
« Réponse #24 le: 27 octobre 2011, 21:47:31 pm »
I tried also on an old HistWar version with only the Borodino buildings  Mod and it's the same.
If I delete it and keep only the other Mods, the game launches without problem.

Very strange !

Maybe you try on 03bRC5

In RC3 JMM add new texture files! New grass!
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #25 le: 27 octobre 2011, 21:51:45 pm »
My mod include some files to disable JMM grass innovation.
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #26 le: 27 octobre 2011, 21:56:22 pm »
My mod include some files to disable JMM grass innovation.
Maybe you try on 03bRC5

In RC3 JMM add new texture files! New grass!

So you mean your Mod doesn't work with 03bRC5 and we must use it on 03bRC4 ?

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Re : New Russian campaign Buildings
« Réponse #27 le: 27 octobre 2011, 21:58:51 pm »
No, i think my mod work after 03bRC3. With Rc3 RC4 and Rc5 all must runs fine.
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #28 le: 27 octobre 2011, 22:01:15 pm »
Version 03b (RC3)

Graphics
* New management of animations (smoke, fire)
* Integration of a grass layer * Improving management of melee (detection opponent)

New Rules
* Artillery and Cavalry Reserve (second line) for a better deployment.
* Units on second line (reserve) are able to charge an enemy without considering doctrine and initiative.
* Adjust the position of the defensive sectors depending on the threat.
* Before charging an unit on defensive line, attacker adjusts his formation.
* Inhibition of the attack against regimental guns if regiment is charging.
* Infantry moves backward before running away if necessary.
* Adjustment for triggering the flight of friendly unit in order to open a path for taking flight
* Improved detection of the area bombing of artillery to avoid firing on friendly units
* Improved detection of threat on a corps (trigger flight of corps)
* Adjustment of conditions for resuming the order of corps after flight
* New condition to halt the pursuit of an unit running away 

New laws
* Adjustment of the result of fighting in melee (fatigue and cohesion was taken into account when they are integrated into the moral)
* Averaged value of morale and fatigue (avoids sudden jumps)

Miscellaneous
* Fixed management of time generating figures without animation (random event)
* Improving the save of units positions (problem for defense in a building or behind a bridge)
* Control the advance of the canons to get a good synchronism
* Adjustment to unlock unit deployed with flankers (giving the appearance of fighting 1 vs 1 ... HistWar manages the 1 vs 3 fighting)
* Management the direction of flight in buildings

Residual problems
Graphics
* Rotate 3D models during the movement
* Possible bad management of the orientation of battalions / squadrons

I hope it's clear 
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : New Russian campaign Buildings
« Réponse #29 le: 27 octobre 2011, 22:04:39 pm »
Well, I don't understand where my problem is.
So we'll not spend the night on this problem.
The night brings counsel.
We'll see if other ''Grognards'' will have the same problem or not.

I wish I could one day use these buildings for scenarios of 1812 !

Thank you for your patience and for your new scenario of Borodino I'll look soon.
 :D

Théo