Ok,
I think a better "calibration" of the initiative option should easily give a good control of cavalry regiments.
Just another thought regarding the mechanics of the game: it would be interesting for me to understand
how combats are solved, obviously I don't ask for a detailed description of the algorithms that run the game,
but I'm curious about the elements that decide the result of a musket fight or a cavalry charge.
How the position of a unit is considered? for example a unit positioned on the top of a hill facing another
in march from the base of the hill. How morale, quality of the unit, presence of a commander, fatigue and so
on are considered in the calculation? I only ask myself if the mechanism is similar to the classic dice games
like Napoleon's battles, where all the mechanics are based on dice modifiers, is it the same for Histwar?
That said, I want to say another time thanks to JMM for the constant efforts, Histwar is the Napoleonic Game
This is the Game
Thanks
Andrea