So...can we know some more about this
RCoW ?
Now that o3b is near completion, and we know what to expect of 04 (or do we ?
), will RCoW really bring us campaigns ?
And if yes, how ?
I see 3 ways of playing campaigns:
1. A full-blown strategic game like CoG where the battles can be played tactically (this would require a whole new game engine for the strategic part, so I do not believe this would be it).
2. A campaign played in a large map of HW - with some zooming in when forces make contact - this could be it, but it has some problems: how to simulate accurately and historically the passage of time (weeks, months), the abstraction or representation of supply, info, recce, the almost certain progressive deviation from historic campaigns (which to some players can be a good thing - not to me, though...)
3. Or a more simple system of a "chain" of historical battles, in which the player(s) would fight basically the same or very similar engagements of historical campaigns/years, but in which the result (strategical result) of each battle would determine the forces available and their disposition on the next battle in the chain. Kind of what the Civil War Generals 2 game did many years ago (and in my opinion very well, for instance in the Shenandoah Jackson campaign)
This last possibility is, I think, the easiest to implement - the results of each battle in HW are already calculated for "the future", historical maps exist or can be "easily"
made, etc - and possibly also the most satisfying for the players, IMHO.
Any thoughts ?
JMM ?