Having opportunity to play '1st fighting' with 2d rc3 I found the
view item on
menu brings up the dialog away from cursor.
As far as actual combat goes a theoretically ideal rear assault on art led to
a) cavalry deciding to attack more distant infantry instead then to return to the art but not before circling around the battery so they could be fired upon.
b) Inf also decide to go away from art & attack other inf then a 2nd inf unit ordered to attack art from rear decided to wait looking on for hours (pain au chocolat break?) whilst other engagements occurred elsewhere.
This raised a couple of questions, would the enemy art in reality not have changed facing quite quickly? (After some game time hours of sitting facing away they did attempt to relocate the battery.)
Why are units reluctant to prioritize a rear attack on an essential target? Personally if I'm attacking artillery on foot I prefer to do it from their rear!
Not so much the case with my troops it seems.
I like the icon upgrades, some nice little tweaks showing up. There is a greater feel of tension in the game now, it is giving the impression of a more carefully thinking & determined AI throughout the game on both sides.
Thanks for your efforts JMM. Not perfect but still fun!