Auteur Sujet: Making big OOBs is hard work  (Lu 3557 fois)

Hors ligne Gunfreak

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Making big OOBs is hard work
« le: 12 février 2010, 21:18:25 pm »
I have only done 50 CEH OOBs so far, but today I decided to make a BIG oob, full 300CEH.

I will basicly make it as russian as I can, so far I got 120 CEH done, about 101 000 soldiers, 20 000 of them cavalry. with 160 guns.
I still got a LONG way to go, will probebly take me many days to finish both sides of the OOB.


Hors ligne Gunner24

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Re : Making big OOBs is hard work
« Réponse #1 le: 13 février 2010, 00:16:25 am »
Citer
I still got a LONG way to go, will probebly take me many days to finish both sides of the OOB.
Good topic title, and I'm sure your right, many hours of work involved.

I have to admit to being lazy in the OOB area, a decent well balance "random" OOB will do fine for me.


Hors ligne TC237

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Re : Making big OOBs is hard work
« Réponse #2 le: 11 mars 2010, 16:32:22 pm »
Is it possible to make an OOB using a text editor?
I've tried and won't work, something is missing.

For example: I start with the OOB Editor to lay the foundation by setting the Armies, CiC's and first Corps.
Then I want to go into a text editor to copy&paste the Corps,Div,Brigades,etc...

When I try this (using a text editor) the changes don't appear in the OOB Editor.
I'm sure there is a simple step I'm missing.
Also, is it possible to use a spreadsheet to make an OOB?

(it's easier for me to work in a text editor or spreadsheet)

Thanks

Hors ligne Hook

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Re : Making big OOBs is hard work
« Réponse #3 le: 11 mars 2010, 17:01:45 pm »
The only way to make or edit OoB files is the OoB editor.  The actual files are a binary format and contain a lot of information besides the names of the units.  You can output a text file with the basic OoB information, but that's not used anywhere by the game.

Hook