I'm as excited about the coming release of LG as anyone, but -- I really need these battles to "mean something" in the larger context of a campaign. Napoleon's real genius was in the operational art of war, and in arranging the circumstances so he could meet the enemy with superior numbers at the decisive place and time, on the battlefield of his own choosing. I loved the simulation of attrition and logistics in Kevin Zucker's classic Napoleonic boardgames, like "1809" or "Napoleon at Bay."
So, here is a thread for us to develop ideas on how we might use some other Napoleonic campaign game in conjunction with LG, to simulate real campaigns, until that wonderful day when JMM gives us a campaign-level game as well.
Frank Hunter's "Campaigns on the Danube 1805-1809" (Matrix Games) seemed very promising at first, because it is supposed to allow players to pause the campaign when a battle is about to happen, so they can use minitatures or some other tactical game to fight the battle, then "import" the results back into the campaign and continue it from there. Unfortunately, those of us who tried to play CotD on today's computers and OS have been frustrated at every turn. Hunter is promising an update sometime soon, but so far CotD has not been the answer to our needs.
The HPS Napoleonic wargames (Campaign Eckmuhl, etc) are OK, but they really don't model FOW, supply, and attrition enough for my taste. Lately, I've even wondered whether we might be better off playing one of the better campaign boardgames using Aide de Camp II (which lets boardgames be translated into digital versions that can be played PBEM on computer), and using that to set up the situations for LG battles. It's easier to "pause" and "restart" a boardgame campaign, to tally up the strengths, OOBs, etc, for a battle, than to use a campaign game on the PC that' doesn't let its OOBs and strengths be exported.
Any other ideas?
Does anyone else care?