How helpful is this in actual practice? Even if you printed out screenshots his entire doctrine for reference during the game, how much actual advantage does this give you?
JMM will probably password protect the doctrines at some point, so it shouldn't be a problem.
As I just said before, this is
not the main problem, in my point of view.
And if your opponent is going to cheat, then he can always make up a really nasty doctrine file for your side and use that.
I didn't thought about cheaters but you are right this is an open door.
I thought about the unfair aspect.
For example I modified the guns priority to:
- primary target: Infantry;
- second target to Cavalry.
This may not suit the intentions of the non-hosting player, although, actually it is imposed to him.
This could probably be solved by sending the doctrine files through the game instead. Hook
.
If the doctrine send from the non-hosting stays in RAM, else that could create a mess in the folder.
I summarize in lapidary style.
From my point of view: the host have use his doctrine and the joining player have to use his own doctrine. Simple as that! :-)
In other words each player have to use his doctrine.