Edit: Am I actually caught up? Wow.
For a little while, anyway
Here's the last of Chapter 2. I haven't changed much of the text here, more the organisation. The demo doesn't include all of these parameters though, so please check carefully against the full game.
{text starts here}
2.2 Setting the parameters for a game
The game begins with you selecting the mode, scenario, map and armies, and possibly also the weather conditions and the season.
2.2.1 Mode
There are four game modes which specify the role of the player:
• Command La Grande Armee, essentially meaning the French army and its allies
• Command the Coalition Army, fighting against the French
army.
• Command both sides, which places you in the role of commander of the two opposing sides. This option offers the possibility of analysing various past battles, whether historical or not.
• AI vs AI. In this case the player is a spectator observing a confrontation between two opposing sides commanded by the Grand Tactical AI. However, the player can become involved by taking charge of one of the army corps. If he does so, this army corps is no longer directed by the Grand Tactical AI. Chapter III details the procedure for this.
2.2.2 Scenario
Scenario opens a page containing a list of the available scenarios. A scenario defines all of the conditions for the battle. Once chosen, you can no longer modify these parameters.
2.2.3 Season (Summer, Autumn, Winter, Spring, or Historical)
The season determines the hours of sunrise and sunset. “HistWar: Les Grognards” does not allow for night engagements. When the last moments of twilight arrive, the AI will progressively take control from the player and gradually disengage the combatants as darkness falls.
Consequently, the game will be suspended, and your perspective will move towards the rear, where you will be behind the army corps and your unengaged units. The method is identical to the initial deployment, when only some of your units will be available for redeployment. During the night, your re-deployed and unengaged units will not fully recover from the previous day’s fighting, especially during the part of the summer when the nights are short.
Remember that the units disengaged by the AI cannot be moved.
2.2.4 Weather (Sun, Rain, Snow, Cold and Fog)
Weather plays an important part in “HistWar: Les Grognards”. It significantly affects visibility. Fog, in particular, can have a dramatic impact, even if it dissipates slowly during the day’s early hours.
Rain and snow affect the speed of movement, making the ground increasingly impracticable for hours at a time. In cold weather, frozen lakes and rivers become passable, but artillery rounds can break the ice to prohibit the passage of soldiers of any kind. When dampened by rain, the infantry’s musket cartridges lose effectiveness, especially at longer ranges. Thus, close combat (especially with the bayonet) will be more practical when the rain sets in.
2.2.5 Map room, La Grande Armee, and the Coalition Army
These three choices display a list of available maps and Orders of Battle.
2.2.6 Joining the battlefield
It’s time you went on to the battlefield.
{text ends here}
Notes
2.2
-This section is confusing for a new player because it does not say how you initially get to these parameters. In the demo you get to them by clicking on ‘Solo mode’, but can you also get to them through ‘Play be email’ and ‘Multi-player mode’? I think a sentence should be added explaining how to get to these parameters.
-I think the numbering needs to be changed so each option in the menu is numbered separately. I have done this in the text above but not all these parameters are available in the demo so check vs the full game
2.2.1
-The bulleting in the manual is messed up. I have modified above
-The manual states that four modes are possible but only three are available through the ‘Mode’ option in the demo. AI vs AI is not available through this menu under ‘Solo mode’ in the demo. I know it can be done but not how. If AI vs AI is going to be mentioned here, it should state how to do it.
2.2.2
-Scenario is not in the demo. Check this is correct in the full game.
2.2.3
-In-game change to match manual: Season option ‘Fall’ to ‘Autumn’
-The Season option ‘Historical’ is not described in the manual
2.2.4
-The options in the demo are ‘Hot and dry’, ‘Cold and foggy’, ‘Rain’ and ‘Historical’, which do not match what is described in the manual. Is the full game different?
-In-game change to match manual: ‘Meterology’ to ‘Weather’
-The option 'Historical' is not described in the manual
2.2.5
-In-game change to match manual: ‘Maps room’ to ‘Map room’