Potential is exactly what I'll be needing for my Campaign. It seemingly represents their effective strength after a bit of time to recover. The battlefield losses seem huge (notice that all the French cavalry was seeming lost) but that represents effective, immediate losses (no longer able to participate in the battle).
The losses seem in line with what we got in the miniatures game and so too the general results.
The 'stream' appeared to be of zero consequence. Are there differing types of stream that could represent more of an obstacle? The Fontenone creek at Marengo, for example,
was the sort that made crossing it under fire a serious obstacle. In the battle shown, the French nowhere tried to defend the creek line and given the preponderance of Austrian artillery and lack of cover, that seems reasonable.
In our miniatures version, the French had more artillery, almost as much as the Austrians, which affected their strategic options.
Thanks, Montecuccoli, for playing it out and providing the AAR
P.S. The miniature game took 11 turns @ 30 minutes per turn. But that time scale is always suspect since there's no standing around time added.