Bonsoir,
Merci beaucoup / thank you a lot for your support.
About the AI...
Generally speaking, either AI or Human Intelligence (the gamer) sends the same orders (just 2 exceptions because there are only 3 levels for the AI.. and the player can send an order to a Division or a Brigade)...
So, when it's possible, AI always sends the skirmishers in front of its unit.
"Possible" means the unit (regiment) has a good rank.. For example, all french line regiments have this feature on the beginning (1805..1812). After 1812, just a dozen can do it.
BTW, the player can use the doctrine tool to modify the AI behaviour about the skirmish rule... In the battle, he also can control his regiment (formation : line or column with/without skirmisk, square, distance of fighting). This micro-managment is possible for the army with 10 or 15 regiments.. Over this strenght, you have to control your Corps, and sometimes your regiments.
For this first version, a battalion only can send one compagny... (it's not possible for the cavalery)...
And wait for the final flags.. I hope they will be better than these ones.
Also is it a lot of work to make the ranks and files slightly irregular to give them that 'human' look rather than a prefectly dressed 'machine' look?
I forgot... I agree with that.. As you know, I am showing these screenshots under construction.. I try to begin with the most important.. After that, I'll do the minor tasks (However I know these minor tasks give major effects
)
Best Regards
JMM