Hi Martin,
I’m not the game designer but I have made four of the battles, that will come with the game, with the help of the two editors (OoB and Map) so I know these tools like the back of my hand.
I would say it’s very easy to make the battles. You have most of the regiments and generals in the OoB database with their attributes so it’s only to pick and click. You start with the commander in chief then corps, divisions, brigades and/or regiments. You can alter the number of battalions and strength for each brigade/regiment. See this link for more information:
http://www.histwar.com/editor_battle_order.phpThe soldier ratio is 1:10.
About the map. You select the two deployment zones, start time and duration. The nightfall is calculated by the SW depending on what season you select. You also select the size of the map and the weather conditions.
However you don’t chose neither who’s defending and who’s attacking nor the victory conditions. Perhaps JMM have some more information about this.
You can select ground levels, rivers (with standard banks), lakes, bridges, fords, marshes, towns, villages, castles, farms, hamlets, camps, redoubts, deep forests, forests plantations, vineyards, roads, brooks and lanes.
For the levels you point at a location on the map and drag horizontally for the size and vertically for the height. For rivers you drag a line thru the map from edge to edge. For brooks, roads and lanes you drag a line from A to B. There is a hooking feature to help you to connect roads and lanes to the streets of towns and villages. For all other objects you simply pick and click. You can place them on the 3D mode or the 2D mode that looks like a paper map or a symbolic mode that looks like the paper map but is in 3D.
One very nice feature is that you can import a 2D map and have it as a background so it’s very easy to create the map after that.
For more information about the map editor see this link:
http://www.histwar.com/map_editor.php/Lars L.