Thank you for the patch JMM
testing for any bugs, last night I encountered the 'internal ERROR' in red ink
in a unit ID window ; new GUI running and 1/1 scale. could not access direct control of the unit.
I'll send the file.
Best Regards
zu Pferd
Bonjour ou bonsoir JMM,
I have also noticed similar AI problem with 03c-RC1 (maybe even in 03b) .... in old (first) GUI Unit Info Panel (right side) ....
1. Activate/Deactivate AI button is non-functional ... and more, Independant Orders (to deactivate AI) are sometimes cancelled and AI is re-activated ....
2. Chevrons do not change on sleeve when Unit type is modified (upgraded) with OOB Editor
3. No Aide message displayed for Oak Leaf Clusters on sleeve (Corps Commander Info Panel)
4. No Aide message displayed for Corps Commander Medal (ability) - just a numerical value
Also .... some other minor problems ....
5. On F7
Regiment Chapter IV and
Situation - Analysis Chapter VI (Performance sub-chapter) of Field Manual .... no value ever shown for Guns
Destroyed (not Spiked or Captured) .... even though 3D view shows Destroyed guns on battlefield (Big Flame, smoke column then charred ground) with destruction sound effect and Statistic sub-chapter shows reduction in Cannons .... I can remember when this was not so ....
6. On 3D Map (F3), I have the feeling that AI does not always do a good job to spread out cannons in a horizontal line parallel to enemy advance (defensive line) .... many times I see some artillery companies spread properly (F3 view) ....
Then, on same area (or same map, different location), I see another adjacent (side-by-side) artillery company spread in a compressed
T formation with unlimbered cannons along the vertical column of the
T shooting
backwards .... even though there appears to be enough 3D area to spread all unlimbered cannons in a horizontal linear formation ....
And more .... in this adjacent artillery company (compressed), maybe just 1 or 2 unlimbered cannons are positioned on the top of the
T and shooting in correct direction, but the remainder unlimbered cannons are not .... they are shooting
backwards in a vertical line (one behind the other) .... looks very strange ....
Note: I always try to draw defensive line on 2D Map with enough room for good cannon spread of artillery companies .... maybe I cause this error?
.... but 2D Map (F2) shows adjacent artillery companies positioned on defensive line and shooting at enemy .... so, I don't know ....
Note: I have seen many other Battles (03b & 03c-RC1 patch) where cannons of multiple artillery companies were properly spread in
Double Line formation in same 3D area .... even in
Triple Line formation (current Solo Talavera battle - all companies in light woods too!!!).... one artillery company properly spread behind another company .... so, more confusion ....
7. I have the feeling (and I maybe wrong
) that the F3 cannon
Trajectory (Line of Sight) Model is not so good sometimes, for some unknown reason .... Why? .... because I have seen (looking for hours) cannons shooting through light woods .... and even over small hills .... at targets on the other side (of light woods or small hill) in F3 view (Peninsula Mod terrain - Solo Vimero Battle) ....
8. Very disturbing .... I exit a game (again, a Solo Talavera Battle - not scenario) and then reload it as a Save game file (as usual from Main Menu) .... and all my Units have been
scattered across the 2D map (in Deployment zone) behind their previous defensive line positions!!! .... just with 03c-RC1 patch, never before have I seen this happen .... now, I hesitate about exiting a good Solo Battle, because my Units may be scattered when I reload it as a Save game file ....
9. I have the feeling that casualties are not registered in timely or accurate manner on Unit info panel (F3 view).... also, I see a lot of random appearance of casualty figures on F3 battlefield (sometimes, not enough dead/wounded figures to reflect actual Regiment loss percentage - 1/2 figure scale) ... especially in musket firefights .... casualty numbers increase, but no increase of contemperaneous 3D figures on ground ....
10. In OOB Editor .... Uniform Editor .... no Dark Blue color is available in color palette .... all shades of Red do not display properly on certain uniforms (i.e. Spainsh Uniforms - turnbacks always same pale red color) .... Artillery figures cannot have ANY uniform colors modified from color palette ....
My Sincere Apologies for using a Forum channel to report these issues .... there are a few more not mentioned ....
Amitié et de Fraternité
Cordialement, DoE