Sorry for my poor English.
I mean a game that can mark some important differences on the other ones, obviously.
Your considerations make sense.
Nevertheless, the fact that HW allows to recreate quickly and quite realistically a wide range of engagements and that SOWWL, NTW, WON, COTD, etc. fullfill different demands, doesn't imply that we've got enough to simulate them in the detail, from the perspective and consistency (as they don't communicate) I would like.
Basically I believe there's much more to exploit from current hardware generation (with the right programming techniques, of course) than what we've seen so far.
Even so, I'm fully aware small indipendent devteams cannot build the perfect game.
From there comes my idea of "distinguishing" on significant aspects...
Unfortunately I will never find enough free time to "re-create literally any battle from 1805-1815". And I neither want to, maybe. Joking.
But it may be a rather subjective criteria.
Just different point of views I think.
Excuse again my English.
Ciao.