Hi JMM,
Sorry for stating a critique at first, it looks very nice and the hierarchy is also a good way to get an overview.
thanks for listening to us
:
"OK.. clear for me too. For example, I had a question about that when I made the GUI...
"Maybe it's a good thing if I display the set of icons close the position where the cursor was?"
I can try to do that!"
That would be great. It's the moving of the mouse that's much easier then and sometimes it's not so easy to find the way back to the unit you just ordered. Also: when I'm in the hierarchy, select a unit/corps and jump back to F2 view, the mouse should be on the unit, so I just have to click without moving the mouse and give the orders.
About the representation of the number of men of a unit I have a suggestion, maybe it's not too difficult and would give a really big improvement, because I see the strength of a unit with one view:
How about light colouring of the squares (in the hierarchy, maybe in F2-view too) or an aditional collumn left or right of the square filled from bottom up with increments of for erxample 100 men rounded, up to 20 steps max for inf.. That means smallest column would just be a little strip which means up to 150, from 150 - 250 it would 2, half full would represent 950 - 1150 and full square or column woud be from 1950 to very big. Cav units have smaller numbers for one step (50?) and Arti units 1 cannon per step.
And another question:
Could we have the F1-Hierarchy somehow in the old gui if you can't change mouse behaviour.
Last question: Did you change something elso with the patch like great AI?
Thanks al lot!