Destroyed Al artillery unit shows morale of 93
Their guns are gone, but at least they're in a good mood.
Artillery firing normally but then a ghostly image of cavalry appears within them sometimes vibrating and other times completely disappeared. Throughout this, the artillery continued firing normally.
This is a normal cavalry attack on the artillery unit. If the cavalry appear to be vibrating, that sounds like an animation glitch. Both cavalry and infantry will send small groups to attack the guns.
?c79? displayed in a box sometime
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Units go way passed their deployment and and have to circle back to get to it.
It sounds like some units were attacking some enemy. If you were using Move To instead of Deploy to get them to their location, some units will move faster than others and could get farther ahead. If you use Deploy everyone will march to the location in formation.
Another unit showing 93 then 100 morale routing, despite seeing no action
I've seen this occasionally, but I don't know if it's a bug or intentional. If it's intentional, I have no idea why they're doing it.
If other units rout at 70, how do you know what the limit is?
You really don't. Generally, units don't rout at a specific morale, but because of a combat result.
Why do the sounds (firing) echo so much in open air? It sounds terrible like computer synthesised noise
That's probably the sound of volley fire, and I agree that it's pretty bad. I've been working on getting that fixed.
Impossible to get rested cavalry with morale of 95 to attack. Eventually turned away with morale of 93.
Cavalry won't attack unless they think they can win. If the enemy unit is in square, they probably won't attack. Bring up some artillery to blast the square for a while. Normally, I don't bother giving specific units orders to attack, as the AI is pretty good about figuring out what to do.
Good luck, and keep at it.
Hook