Auteur Sujet: Patch 03b (RC5)  (Lu 19316 fois)

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Re : Re : Re : Patch 03b (RC5)
« Réponse #15 le: 27 septembre 2011, 22:54:48 pm »
Yes,  that's an RC5 bug, already reported...
Ok. Thanks!

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Re : Patch 03b (RC5)
« Réponse #16 le: 27 septembre 2011, 22:58:00 pm »
OoB editor issue... Yes! a bug in the number version 3.100  (changed at the last time :oops:)
A short patch tomorrow just with the OoB Editor  :arrow:

JMM

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Re : Re : Patch 03b (RC5)
« Réponse #17 le: 29 septembre 2011, 01:28:00 am »
Patch 03b (RC5)

Modification:
d) Control of Gamma (contrast)
e) OOB Editor (number of cannons, management of regiments)
f) behavior of unit close a defensive line (avoiding the locking of unit)

Enjoy
JMM

Not sure if point f is completely solved, I think I had another case of a CAV unit locked close to a defensive line...
SAV sent via Redmine.

Best regards

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Re : Patch 03b (RC5)
« Réponse #18 le: 01 octobre 2011, 10:33:04 am »
Tested yesterday the RC5 in multi 1vs1 in conscript mode using tunngle; connection ok, no gameplay problems. I saw only two problems:

1 - the F9 layer with the new interface doesn't work or better the graphics (arrows, lines, texts) are in some mode transparent , you see for a instant the start point of elements but after is like they are hidden under the 2D map.

2 - the replay of battle doesn't start;  or better it plays the first minute and stopped; I were the host. I'm going to post the file on the tracker.

Only a minor graphical issue: when a battalion charge a unit and this one go in rout immediatly before the contact, the assaults pass beyond the enemy, these lasts at this point go in rout and at this point the assaulters go back for reform their line.
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Re : Patch 03b (RC5)
« Réponse #19 le: 01 octobre 2011, 10:38:05 am »
No sorry no problem with replay; I simple taken the wrong replay file, because we did a first false start of match
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Re : Patch 03b (RC5)
« Réponse #20 le: 01 octobre 2011, 20:41:30 pm »
After see the replay I found these anomalies:

1 horse battery is destroyed (disappeared from the map leaving two deaths) without apparent fight with the enemy; it was near a enemy regiment so i think can be a desync between game and graphical engine.

the army commander move in the middle of enemy troops; I played in conscript mode but I thinks the flight from dangers is the same also at this level


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Re : Re : Patch 03b (RC5)
« Réponse #21 le: 01 octobre 2011, 20:50:59 pm »
After see the replay I found these anomalies:

1 horse battery is destroyed (disappeared from the map leaving two deaths) without apparent fight with the enemy; it was near a enemy regiment so i think can be a desync between game and graphical engine.

the army commander move in the middle of enemy troops; I played in conscript mode but I thinks the flight from dangers is the same also at this level




Hi mitra. You should send your sav file to JMM. (best way is through Redmine)