Auteur Sujet: patch 3bRC3 issues?  (Lu 32454 fois)

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Re : Re : patch 3bRC3 issues?
« Réponse #30 le: 17 septembre 2011, 00:53:36 am »
Regardless of graphics,
a) Have you seen new bugs?
b) old bugs fixed but coming up again
c) crashes (and if so, is it possible to send me the file spyboard.txt just after the crash)
d) internal errors 1A (and there I need the file xxx. sav)

For a) and b), if you can send me the file xxx.sav and specify the time at which the bug occurs.

Did you play in MP mode? Problem : Yes/No

I reinstalled version 03a, then add successively 3 patches 03b (trying game at each step)
Nothing .. no crash ... I am in the Fog of War!

JMM

Hello JMM

Just played a few hours solo Montebello, RC3 over RC2, and had a internal error 1A, on exiting and trying to resume (load) the battle.
I am sending the sav file over Redmine.

Noticed a few other minor old bugs, like a regiment fighting without firing, and a new one already mentioned (cav gliding at 60/60), will report this on Redmine. But the overall feel of he game is very good (the error 1A is however bad...)

Regards
« Modifié: 17 septembre 2011, 01:08:34 am par Franciscus »

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Re : patch 3bRC3 issues?
« Réponse #31 le: 17 septembre 2011, 08:54:09 am »
Perfect.. I am working on that today, hoping I can find the source of internal error..

JMM

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Re : Re : patch 3bRC3 issues?
« Réponse #32 le: 17 septembre 2011, 10:10:04 am »
I played Montebello in solo mode, about four hours of gameplay observing what was happening : only graphic problem
Thanks
Andrea

THX for this report.

Citer
I noticed that cavalry behaviour is better, it seems that cavalry initiative is more limited and regiments tend to remain attached to to their corp ( JMM could you please confirm you worked on cavalry behaviour with this last patch?);

Yes, I did... I fixed a bug about the priority doctrine / unit attached to a corps ...
So, the cavalry is more well-behaved  ;)

Citer
in my opinion there are still too many regiments leaving the field or being prisoner,
Prisoner : I am going to work on the cavalry.. but I think it's not really bad for infantry.
Leaving the field : just to avoid units are destroyed on the battlefield  (unhistorical)

Citer
Another thing I'd like to discuss is the artillery behaviour when attacked by infantry : I noticed an entire artillery regiment destroyed by enemy musket fire, I think a situation where artillery is flanked by infantry and exposed to musket fire is quite unhistorical, maybe it should be introduced a "reacting" rule for artillery menaced by musket fire.
You are right. I reworked several time the rule for this type of combat but yet I am not very satisfied.. so I am going to work again on this part.

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Re : Re : patch 3bRC3 issues?
« Réponse #33 le: 17 septembre 2011, 23:28:12 pm »
I saw blue lines on the 2d map.



I have as well in a little home made scenario. I sent the file to JMM . The blue line came on but quickly vanished
Dir  N - S-E.  Single regiments behavior often leads to direct refusal to accept orders given :  only saw artillery
Artillery section attached to brigade crossed a bridge , unlimbered and opened fire briefly on  an infantry target:
(It had at the time 4 infantry regiments within 200 yds)
then limbered up and re-crossed same bridge and stopped. I sent a variety of orders:
march to location
support unit
unlimber and lay ground fire
to no avail. I left it alone and the checked back 5 minutes later : it was running circles near the bridge but would not cross.

Another battery on the other side behaved in a similar fashion:
advanced to line formation- unlimbered and opened fire on a target briefly, (cavalry target) it was in good range  600 yds
so no idea why it limbered up and started to trot to the target which was fainting a charge and breaking off the attack  constantly.
I sent an infantry regiment to support the artillery and  eventually was in a mutual support waltz for about 10 min of play
with 3 units, and all the while the artillery would unlimber the guns fire a salvo and then limber the guns  moving in circles
around the same position.  The infantry in square all this time was marching and counter marching towards the cavalry target
laying salvos.  Eventually the artillery section was destroyed.
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Re : patch 3bRC3 issues?
« Réponse #34 le: 18 septembre 2011, 16:08:46 pm »
I'm playing Quatre Bras scenario, the AI playing the Allied
I noticed a strange behaviour in an Allied artillery unit : the cannons are unlimbered and firing but they are
uncorrectly oriented, I mean the cannons are oriented toward the opposite side of the enemy (but firing correctly
on the enemy lines) and aren't deployed in line but in column.. this is the first time I see a similar behaviour

Andrea
« Modifié: 18 septembre 2011, 16:57:24 pm par Andrea »

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Re : patch 3bRC3 issues?
« Réponse #35 le: 18 septembre 2011, 17:30:50 pm »
Andrea, you need to post Bugs on Redmine http://comandplay.coda-cola.net/
Make sure you attach the Save, Testboard, Bugboard & Spyboard files, note these files are deleted if you start a new battle and you will find the last 3 in the "Tracking" folder

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Re : patch 3bRC3 issues?
« Réponse #36 le: 18 septembre 2011, 18:57:26 pm »
I've just controlled my post and discovered that the .sav file was not attached,
the problem is that I've reinstalled the game  and so I can't no more send the file
to be analized. It was a verystrange artillery behaviour, never seen before, I' ll
pay attention in my future games

thanks
Andrea

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Re : Re : patch 3bRC3 issues?
« Réponse #37 le: 18 septembre 2011, 19:03:55 pm »
I've just controlled my post and discovered that the .sav file was not attached,
the problem is that I've reinstalled the game  and so I can't no more send the file
to be analized. It was a verystrange artillery behaviour, never seen before, I' ll
pay attention in my future games

thanks
Andrea

This issue is known but it is difficult to reproduce it.
Generally speaking, the internal engine works fine but the graphical engine makes a mistake.
The bug isn't displayed after reading the file .sav  :p so I can't fix it.
I have to find it when I am playing...

JMM

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Re : patch 3bRC3 issues?
« Réponse #38 le: 24 septembre 2011, 06:33:57 am »
When i play with MadRussian 3d units mod i see strange bug with dead horses. Somebody have this problem?

With original 3d units i see bug too.
« Modifié: 24 septembre 2011, 08:19:54 am par Jacquinot »
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."

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Re : patch 3bRC3 issues?
« Réponse #39 le: 25 septembre 2011, 22:53:53 pm »
 :smile: Beautiful horses  :smile:  :mrgreen:  ;)

Vive le RC4 !
« Modifié: 25 septembre 2011, 22:55:45 pm par kiva »
 

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Re : Re : patch 3bRC3 issues?
« Réponse #40 le: 26 septembre 2011, 22:49:11 pm »
When i play with MadRussian 3d units mod i see strange bug with dead horses. Somebody have this problem?
With original 3d units i see bug too.

For the next patch...
I wished to quickly release a new patch with the control of gamma.
BTW, I didn't fix up the issue about the gliding of CAV at 60/60...

JMM

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Re : Re : patch 3bRC3 issues?
« Réponse #41 le: 04 octobre 2011, 00:06:59 am »
Attention!
If you want play with MadRussian ground mod in 03bRC4, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html in MadRussian mod folder in T_Base folder.




Hi Jaquinot:    the link is in Russian and the download button is not active....
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Re : Re : Re : patch 3bRC3 issues?
« Réponse #42 le: 04 octobre 2011, 18:34:37 pm »



Hi Jaquinot:    the link is in Russian and the download button is not active....

If download not start after 10 seconds just click on link second time.
« Modifié: 04 octobre 2011, 18:37:05 pm par Jacquinot »
Glinka F.N. The memoirs of  Borodino battle. - "...screams of commanders and howls of despair on ten different languages was drowned by cannonade and drumbeat..."