The problem I share with others designers is : when drawing maps the fixed deployment area.
Since the game awards more points to the side owns more territory, we are stuck with the 'chessboard' type deployment.
The two LOC points are also prisoners to the deployment area, we know the reasons for this in the game.
However LOC is important to keep safe from marauding enemy units ie: cavalry.
An entry point for reinforcements placed on either opposite sides of the map (ie: an historical scenario) could be designed in the game? how will it change the other features?
I haven't played the Waterloo Campaign yet so I don't know how the designers of the Mod sorted out the Prussian entry on the French right.
Visualizing the division of deployment area, in this case we would have a rectangle N (Anglo-Allied) a rectangle S (French)
and a rectangle E (prussians). ?
Is the deployement area for the Prussian a 'static' area (above) or is it a floating smaller area that can be drawn in the the game map freely but not to fall directly on top of or on the side where the LOC of the opponent is located? (the red electric shock symbol would appear).