This is an interesting topic,,and very deep.
In my opinion, in many games, not necessarily sims, one uses victory points, or like here LOP, to help determine winners and losers. However, in reality, the threatening of, or breaking of LOP by maneuver was done to bring an enemy to battle in order to defeat it and bring an end to the war. lol,, prolly too simply put.
To threaten a flank in a strategic campaign vs in a tactical\grand tactical battle are a bit different,, but perhaps have the same ending. In the first, the purpose is to maneuver an enemy into a position of our choice, or force the enemy to combat. In a strategic game, its purpose is to defeat in detail, by maneuver, ones enemy in combat.
To use LOP and victory points tends to create artificial situations, and is a real problem especially in solo games,,
The Count's example shows this when a single unit or so, can cause so much problems for an whole army... This, I think is what needs be dealt with.. and if a larger force has managed to maneuver to the rear and sit upon ones lines of supply, theoretically, either he has left darned few troops in the line of battle, or the battle has already been decided and its only a matter of finishing the game. If it becomes a viable tactic to weaken ones main battle line in order to maneuver a large force onto supply lines without combat, then this becomes a nice way for one to perhaps abuse the purpose of a game. If the AI does this,, it is even worse.
In a good game, this should only happen against an inexperienced player, who does not know how to use his cav for scouting etc.
In my mind, this tactic would be good,but risky, if the end results were to truly bring this force into action against the enemy on either his flank or rear,,, not sit on the LOC\LOP and force a morale decision... especially with a truly small force as the Count described.
I recognize that some mechanism must be used to create winners and losers,,especially in solo mode. I imagine JMM has already included many factors in this decision such as troop loses,unit and army morale. This is an attempt to include army position in this decision, I would guess. So,,, balance is the key,,and am looking forward to how he deals with this in the next patch.
anvil